stranger things 3 game murray's warehouse buttons

Youll find x2 chests, each with x3 Random Items each. You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). Youll be forced in through the Garage. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. After this, youll receive the Starcourt Mall Blueprints. Ivan will help you once you smash up the rats in the adjoining rooms. Crack it with Joyce and grab the Gnome #20: Burt beyond. This adventure game blends a distinctively retro art . Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). You need tickets to follow him. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. Kill the enemies in here and grab Gnome #39: Deckard. Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. If you pick 137.6 lbs., shell give you x3 Prize Tickets. You'll receive Gnome #35: Falken. Each one will light up as you step on them. Just pop health packs and coke cans when you need to. Now it's time to get back to the main quest. Talk to Kline when youre ready to continue. This is a dumpster maze. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Turn on the power and head through the newly-opened door to find the showers. In the next green room, answer the clown 5. Fast travel to Starcourt Mall. ALL RIGHTS RESERVED. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. Inside the chest, youll find Soviet Keycard Lv2. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool] Tiny #14: Hess Farm, Hess Farm Russian Base, room far north of the entrance. Immediately head north around the trees here and you'll find a passage around the perimeter fence. Head into the Library and learn from the librarian your task to find a dictionary will not be easy. When you step on the two pressure plates here, you'll start a really annoying puzzle. Tiny #6: Hawkins Square, Hawkins Post, NE end. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. Next, we need to talk to Kline, but before we do, lets explore first. Hit the switch there to complete this half of the puzzle. Head to Hopper's Woods and enter the cabin. As you leave, Chet will want a milkshake too. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. In the corner here is a crafting table; you can't really do anything yet but it's good to familiarize yourself with it. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. Wow! Anyone else gotten to this point? Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? stranger things 3 game murray's warehouse buttons. You'll be tasked with getting coffee. The access panel for this is actually a hack panel two rooms back. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. The wooden door to the SW is a dead end. Once you've beaten it, you'll get: community members have thanked the author. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). You'll eventually find a purse with some of the info you need. If you take the wooden door in the other area, youll find a lone Medkit. Now enter through the golden door and head up to floor 5. I wonder how this hospital functions anyhow, just continue along the linear path. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. Before you leave, head to the very far SE corner of this map. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). truth about the person behind that door). Now hit the switch on the other side of the door next to you, and move the Mini-Truck to the next area. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. Now head in that back room to find Soviet Keycard Lv3. . You can now access the vent in Dustin's House, which leads to another chest and Gnome #43: Alexandre. Now head to Petal Pushers. Again, let the guard hit the alarm to open the locked door. Time to head over to Hoppers Cabin. Dont worry, theres nothing hidden down a wrong path this time. Go now back to the door to the mayor's office you ignored before. In this map, there will be several red switches that enemies will run to in order to activate alarms. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. You can find the key you need to proceed in the next room under one of the benches. For example, I was able to make a trinket to add HP to my party. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. Then hit the blue switch in the central square on the left side, and then the red switch at the forest NW corner of the room to unlock a back door. Rewards: Hidden Room, Gnome #28: Glenn. With that done, switch to the Rat, Paper, Scissors quest. Head to Starcourt Mall. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. Head into Hawkins Town Hall and talk to Anton right in the lobby. You'll get tasked with answering the phones, and after the third call promises something intriguing, go talk to Jonathan in the darkroom, and he'll join your party. stranger things 3 game murray's warehouse buttons . . Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. In the next area, the map will reset, and youll find another Medkit. Here, head up and read the bulletin to learn that the combinations are now LRR. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. Steve will join the party, and now we have a full roster. You will not be able to return to the rooms inside it. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. There were 5 numbers listed in Murrays computer, starting in 1, 1. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. For this first stage of the Roadmap . Now lets head back to the Town Hall. Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. can you use snoo without sleep sack. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. Oct 5, 2017 - Assassin's . You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. This walkthrough and any content included may not be reproduced without written permission. Now, travel to Hess Farm. 1:48. In the room with the power switch is another Gnome #22: Rutger. Tiny #16: Hawkins Hospital, Hawkins Hospital ICU, room NE of the elevator. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. Dough. Nondescript HouseOpen the 40 gnome chest for a Beaker and Promethium. For the Shooting Gallery, Will should work pretty well. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. On the last floor, you'll encounter the Funhouse Puzzle. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). Now head to Starcourt Mall. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. On the other side of the wall, you can enter the room that looks similar to activate a trap. You should let them hit the alarm so the door will open. 2023 GAMESPOT, A FANDOM COMPANY. If you follow a specific sequence of exits hereSE, NE, SE, NE, and then SE again (so the top and bottom doors on the right) you'll find a small room with Gnome #48: Slash here. Head to the Pizza Parlour; the door in the back of this area is now open (and will lock after this quest, so make sure it's thoroughly looted when you're doing this part). Inside is more loot and Gnome #21: Seth. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too).

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